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Old Dec 30, 2006, 07:46 PM // 19:46   #41
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A class shouldn't be reomoved, but there is no need for any new classes.
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Old Dec 30, 2006, 07:54 PM // 19:54   #42
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Quote:
Originally Posted by dgb
They can remove Rt and P for all I care. Both actively make the game less fun.

Lessons learnt. Don't introduce professions that are primarily defensive Anet.

If you think paragon is a bad class, then y dont you take a look at how many ppl use it in gvg? its a GREAT support profession that doesnt deserve to be removed. People have been looking to a party support prof, they got one, and now they are complaining about it, if u hate it soooooo much, then DONT PLAY IT and keep your whining to yourself!!!!

As for new professions, im happy with the ones we have, just add more skills and armor to the ones we already have, but theyll prolly add 2 more before they stop....

Last edited by Dean Harper; Dec 30, 2006 at 07:59 PM // 19:59..
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Old Dec 30, 2006, 08:37 PM // 20:37   #43
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I don't see the point in adding any more. I thought the Dervish was pretty unecessary, but IMO, all the slots needed for a good party are filled. It would be like introducing a second sniper class into a shooting game, there is no need. Any new classes will just be slightly tweaked old classes.
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Old Dec 30, 2006, 10:03 PM // 22:03   #44
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With ten slots available, I've tried them all, but the four introduced with Factions and Nightfall are the ones that I just can't seem to get into.

Of the core classes, mesmer primary is the one that doesn't work for me, although I use it, and like it, for my monk and necro.
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Old Dec 30, 2006, 10:12 PM // 22:12   #45
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The new classes have clear cut roles that the core classes either have trouble trying to or CAN'T fill.

Assassin - Severe Solo Spike Damage + high mobility, critical strike based
Ritualist - Area control (spirits), support, Lit Damage, longer lasting spawned creatures
Paragon - Support/protective Shouts, Long Range attack, energy powered with shouts.
Dervish - Enchant powered Warrior on crack, role pretty much depends on what attributes/skills you take, variable.

The reason people don't like the new professions are they are they more SPECIALISED, or complicated. A good player or someone who just can fit the mindset needed for them will be far more effective in fufilling that role than someone with a core class trying to do it.

Thus why these professions tend to be shunned, because the team leader is usually a core class who never bothered his butt to try the profession/understand it's powers.
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Old Dec 30, 2006, 10:45 PM // 22:45   #46
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Actually I think the core profesions won't be core in Chapter 4. Didn't they say Nightfall is an end of the "3 chapter set" or whatever?
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Old Dec 30, 2006, 10:49 PM // 22:49   #47
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The more the merrier, less = regret.
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Old Dec 31, 2006, 12:51 AM // 00:51   #48
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Quote:
Originally Posted by lilnate22
i think we were joking bout monk...
I thought this whole thread is just a joke too.
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Old Dec 31, 2006, 12:57 AM // 00:57   #49
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Is this possiblity remotely possible?

And hence the purpose of this thread this?
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Old Dec 31, 2006, 03:52 AM // 03:52   #50
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Quote:
Originally Posted by LifeInfusion
Actually I think the core profesions won't be core in Chapter 4. Didn't they say Nightfall is an end of the "3 chapter set" or whatever?
yeah something about it being the end of the triology, but the core classes have to remain core. there will be new professions regardless who wants or doesn't want them. (so why dont ppl shut up about it already?)

i'd have to say that..... we'll just have to see what news we get of chapter 4 in the coming year.
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Old Dec 31, 2006, 04:03 AM // 04:03   #51
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Quote:
Originally Posted by Bale_Shadowscar
I don't see the point in adding any more. I thought the Dervish was pretty unecessary, but IMO, all the slots needed for a good party are filled. It would be like introducing a second sniper class into a shooting game, there is no need. Any new classes will just be slightly tweaked old classes.
it depends...if you had the second sniper class haveing a rifle that did lower damage, but had more shots without reloading and could refire faster, it could be like a sniper with training wheels!

Anyways, I have felt for a while that mesmer should be a proph-only class, I mean, granted, there are some proph skills that most of my builds would be lacking without, but at the current state of the game, factions skills are abot 25-50% better then proph, and NF skills are about 100% better, I mean, come on...when the final GvG match of a season, on both sides, the teams are made up of mesmer spikers useing primarily NF skills, and the monks mainly spam NF skills...you know somethings wrong...
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Old Dec 31, 2006, 04:08 AM // 04:08   #52
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Quote:
Originally Posted by Dean Harper
If you think paragon is a bad class, then y dont you take a look at how many ppl use it in gvg? its a GREAT support profession that doesnt deserve to be removed.
That's exactly the problem It's not a bad class because it's weak, it's bad because it's primarily defensive. Classes that can provide such mobile and effective support tend to make games very slow... and very boring. Look at HA for one... and since you mentioned GvG;



I don't think you can remove any of the core classes. It would require a huge reworking of the system - skills would have to be reclassified, etc. There are definitely better things to be worked on, imo.

Quote:
Originally Posted by Bale_Shadowscar
A class shouldn't be reomoved, but there is no need for any new classes.
My view exactly.

Quote:
Originally Posted by Teger
Anyways, I have felt for a while that mesmer should be a proph-only class, I mean, granted, there are some proph skills that most of my builds would be lacking without, but at the current state of the game, factions skills are abot 25-50% better then proph, and NF skills are about 100% better, I mean, come on...when the final GvG match of a season, on both sides, the teams are made up of mesmer spikers useing primarily NF skills, and the monks mainly spam NF skills...you know somethings wrong...
The tournament was Core and Nightfall skills only.
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Old Dec 31, 2006, 04:11 AM // 04:11   #53
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There called core classes for a reason. Because they are professions available to all regions of Tyria. If you take out one of the core professions ANet will have to start screwing around with the lore more than they need to. I mean what positives could possibly come from removing a core profession. I could only see bad things coming from this.

Quote:
Originally Posted by Avarre
It's not a bad class because it's weak, it's bad because it's primarily defensive. Classes that can provide such mobile and effective support tend to make games very slow... and very boring.
I agree with you on this one Avarre. Paragons offer versatile defence for a party, defence is just as important as offence. If it wasn't they wouldn't have given monks protection prayers, elementals earth wards and heavy armor enchants, mesmer mantras, I could go on but you can see the pattern. ANet loves offences as much as defence thats why some professions have entire attributes devoted to defensive purpose. The paragon has that but in the variety that benefits your party.

Last edited by NinjaKai; Dec 31, 2006 at 04:19 AM // 04:19..
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Old Dec 31, 2006, 04:14 AM // 04:14   #54
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ritualist. paragon. iam serious. hard. <3
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Old Dec 31, 2006, 04:19 AM // 04:19   #55
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I would rather take a good paragon in my team than a mesmer or a sin anyday. I would even prefer one to a rit.

Why is something thats defensive BAD?.

Last edited by Spike; Dec 31, 2006 at 04:45 AM // 04:45..
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Old Dec 31, 2006, 04:24 AM // 04:24   #56
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spike, the problem is: PvE won't care.
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Old Dec 31, 2006, 04:24 AM // 04:24   #57
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Quote:
Originally Posted by Spike
I would rather take a good paragon in my team than a mesmer or a sin anyday. I would even prefer one to a rit.

Why is somethat thats defensive BAD?.
I always remember my own words, when I was thinking about how people play professions.

There's no such thing as a bad profession. Only people who play that profession badly.
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Old Dec 31, 2006, 04:24 AM // 04:24   #58
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Quote:
Originally Posted by Spike
I would rather take a good paragon in my team than a mesmer or a sin anyday. I would even prefer one to a rit.

Why is somethat thats defensive BAD?.
in pvp it makes the battles drag on for a very long long time.

and thats very boring.
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Old Dec 31, 2006, 05:20 AM // 05:20   #59
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Quote:
Originally Posted by Avarre
That's exactly the problem It's not a bad class because it's weak, it's bad because it's primarily defensive. Classes that can provide such mobile and effective support tend to make games very slow... and very boring. Look at HA for one... and since you mentioned GvG;

Great pic, all these heal wars are making gvg less fun to watch and play. With constant skill nerfs and additional heal/defense classes in every chapter the problem is just compounding imo. Its like those "tanks" that you see in ra occasionally, they're hard (impossible sometimes with the team u have) but they can't kill you either so it comes to who just gives up first.... fun.

Back on topic though, no class should not be removed but they do need to add 2 offensive classes imo for C4
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Old Dec 31, 2006, 05:39 AM // 05:39   #60
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Quote:
Originally Posted by Steps Ascending
monk...
Sorry but, are you mad.
Remove the main healing class... gj (sorry if I sound sarcastic here)
Quote:
Originally Posted by Dean Harper
If you think paragon is a bad class, then y dont you take a look at how many ppl use it in gvg? its a GREAT support profession that doesnt deserve to be removed. People have been looking to a party support prof, they got one, and now they are complaining about it, if u hate it soooooo much, then DONT PLAY IT and keep your whining to yourself!!!!
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